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Objective Operate Wormhole Relays

    Operate Wormhole Relays

    Objective Objective
    Special icons: Hidden Agenda

    Seeds or plays on table. once each turn, your staffed ship with two or fewer staffing icons and SCIENCE, Physics x2, and Astrophysics aboard may move through Barzan or Bajoran Wormhole (or between two Transwarp Network Gateways by using RANGE equal to twice the span of the destination location, and is not stopped.

    Rule hint for this card

    This card has an erratum:

    Operate Wormhole Relays has been an innocuously "empty" card for a long time. It originally protected against attacks with Wormhole, but Wormhole is no longer playable as an attack. It also protected downloads of the Bajoran Wormhole, which is now rather immune to being disrupted by download-blockers like Computer Crash by virtue of usually being downloaded in the seed phase (often by The First Stable Wormhole). And so OWR did nothing anymore, and was hardly used. Now we have new text for it, courtesy of the Design Team. The Errata Team usually works to keep cards as similar as possible to their original ideas, but Design makes "brand new cards" all the time. This one just has an old title.  Let me turn it over to Dan for his story:

    I played in a tournament. Someone fetched OWR and played it on the table for no benefit. Then they ref cycled it to get another Objective in their discard pile for DNA Security Scan.

    So I thought, we can do better. We have a card that does nothing because of our work on Wormhole. Sure there will be other ways to cycle objectives into the discard pile, but we ought to be able to do something better with OWR.

    The first thing was to remove the Ref Icon. The second thing was to provide another way of using the fixed wormholes we have in the game (to match the story on the card a bit). The initial design note on OWR in UP says, "Don't tell anyone, but I'd want this to be errata to Operate Wormhole Relays..." so that was the plan from the very beginning. I have to apologize to the story team as they spent a lot of time trying to find a new story, but I didn't want to influence the testers. There were also other cards and errata in the package to enable easier interquadrant travel, but in the end we got everything down to this single card.

    The final wording provides a way of taking a single Ferengi Shuttle or Federation Runabout through the wormholes without stopping. Only one small ship. And a few required skills. One of the playtest names I put on this thing was Einstein-Rosen Bridge, another name for a wormhole. The skills required are the skills on Albert Einstein.

    As with all Errata releases (though I think I forgot to mention it last time), big thanks go to the entire Errata Team, who proposed and debated these and other suggestions for card text.  And also to the members of Rules, Playtesting, and Art who helped guide these cards to release.

    by Matthew Zinno, 1E Errata Team Leader (24th December 2016)

    Game text before errata: "Referee Seeds or plays an table. Downloads of Bajoran Wormhole may not be prevented or nullified. Also, whenever opponent plays Wormhole interrupt on your ship, both ends of that wormhole remain at the locations where they were played. Any ship may move from either end to the other (requires 3 RANGE each time). You may place both ends of wormehole out-of-play at any time."

    Taken form Current Rulings 2018-07-02.

    This card has an clarification:

    See wormholes - movement through.

    Taken form Glossary - Version 1.9.5.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    ST1E libraryCollector's Info

    Virtual card from Referee Reprints Referee Reprints (by The Continuing Committee)
    Image Source: Deep Space Nine - Destiny (Season 3 - Episode 15)
    UCT-ID : ST1E 0 VR 29 (manufactor info on card: 29 V)
    Print-Style : color (standard) / black border / non-foil
    List of "reprints" for Operate Wormhole Relays:

    - ST1E 6 U 61image from The Dominion The Dominion (first print)

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