Intense masses of subspace particles, unstable in normal space, which require ships to route through safe corridors.
Plays crosswise on any spaceline location. All ships must stop here before proceeding on next turn, unless Navigation aboard.
Rule hint for this card
This card has an clarification:
A ship without Navigation aboard must stop moving at the location of this event and cannot move for the remainder of the turn, but is not “stopped” (e.g., it may initiate battle or attempt a mission).
Taken form Glossary - Version 1.9.5.Card logging info: Logged by openCards team at May 1st, 2009.
Common card from Premiere WB94 (Copyright 1994 by Decipher)
Image Source: The Next Generation - Force of Nature (Season 7 - Episode 9)
UCT-ID : ST1E 1 C 97 (WB94) (manufactor info on card: none)
Print-Style : color (standard) / white border / non-foil
List of "reprints" for Tetryon Field:
- "WM-Deck Cardassian" by DS9-Mike
Create your own Deck in the ST1E deck section!There are 26 entries for Tetryon Field (ST1E 1 C 97 (WB94)) at the Tradeplace (75 haves and 4 wants). Click here to see all trade list entries for this Common card!
Also see here for all trade lists with any card fom "Premiere WB94".