Loss of Orbital Stability | openCards

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Interrupt Loss of Orbital Stability

    Loss of Orbital Stability

    If a ship's orbit decays, it can be drawn toward a planet and burn out in its atmosphere.

    Interrupt Interrupt

    Plays on any ship orbiting a planet. Ship has NO RANGE until end of turn, and is destroyed at end of its owner's next turn unless SHIELDS > 4; then discard interrupt.

    Rule hint for this card

    This card has an erratum:

    Updating the wording a bit and changed it so that it could not be used as a valid response to movement.

    Gametext before errata: "Plays on any ship at a planet location. Ship can't move for one turn. Also, ship is destroyed at end of next turn unless SHIELDS > 4. Discard after use."

    Taken form Current Rulings 2018-07-02.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    ST1E libraryCollector's Info

    Common card from Premiere WB95 Premier WB95 (Copyright 1995 by Decipher)
    Image Source: The Next Generation - Déjà Q (Season 3 - Episode 13)
    UCT-ID : ST1E 1 C 129 (WB95) (manufactor info on card: none)
    Print-Style : color (standard) / white border / non-foil
    List of "reprints" for Loss of Orbital Stability:

    - ST1E 1 C 129image from Premiere BB Premiere BB (first print)

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