Covenant

Interrupt Interrupt
Pah-wraith. When your Bajoran Treachery personnel is facing a dilemma, remove a Bajoran personnel in your dicard pile from the game to make that Treachery personnel gain all skills and attributes on that Bajoran personnel removed from the game until the end of this turn.

"The Pah-wraiths aren't what you think. And neither am I."


ST2E libraryCollector's Info

Rare [R] card from What you leave behind What You Leave Behind (Copyright: 2007)
UCT-ID: ST2E 14 R 47 (manufacturer info on card: 14 R 47)
Print style: color / black-border / non-foil
No reprints for this card

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Decks with this card
"GP2008 - #1 Sebastian Kirstein "Bajoranische Hexenküche 2.0"" by Sebastian Kirstein (Chairman Nilva)
"WM 2008 - Brian Sykes Day 2 Deck" by Brian Sykes
"EC 2008 - Day 2: Pah-Wraith Puppets" by Sebastian Kirstein (Chairman Nilva)
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