
Covenant
Interrupt ![]()
Pah-wraith. When your
Treachery personnel is facing a dilemma, remove a
personnel in your dicard pile from the game to make that Treachery personnel gain all skills and attributes on that
personnel removed from the game until the end of this turn.
"The Pah-wraiths aren't what you think. And neither am I."
Collector's Info
Rare [R] card from What you leave behind
(Copyright: 2007)
UCT-ID: ST2E 14 R 47 (manufacturer info on card: 14 R 47)
Print style: color / black-border / non-foil
No reprints for this card
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Decks with this card
"GP2008 - #1 Sebastian Kirstein "Bajoranische Hexenküche 2.0"" by Sebastian Kirstein (Chairman Nilva)
"WM 2008 - Brian Sykes Day 2 Deck" by Brian Sykes
"EC 2008 - Day 2: Pah-Wraith Puppets" by Sebastian Kirstein (Chairman Nilva)
You can create your own decks offline with the ST2E Deckbuilder OR enter your deck online at the ST2E deck section!
There are 7 entries for Covenant in the Tradeplace (4 haves and 3 wants).
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