Interrupt
Pah-wraith. When your Treachery personnel is facing a dilemma, remove a personnel in your discard pile from the game to make that Treachery personnel gain all skills and attributes on that personnel removed from the game until the end of this mission attempt.
"The Pah-wraiths aren't what you think. And neither am I."
Characteristics: "use" your discard pile, Pah-wraith, remove cards from the game (other cards), enhance your skills (other cards).
Requires: affiliation.
Rule hint for this card
This card has an erratum: Limited to the end of the mission attempt.
Taken form Current Errata 2015-04-06.The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
Rare card from What You Leave Behind (Copyright 2007)
Image Source: Deep Space Nine - Covenant (Season 7 - Episode 9)
UCT-ID : ST2E 14 R 47 (manufactor info on card: 14 R 47)
Print-Style : color (standard) / black border / non-foil
List of "reprints" for Covenant:
- "Badjorans" by Lucas Thompson
- "There can be no false gods, if there are no gods at all aka The Prophets are fake news!" by Benjamin Liebich
- "Bajoran Resistance visiting Cardassia" by Steve Nelson
- "Friends, Bajorans, Countrymen (Worlds 2017)" by Joseph Bazemore
- "Bajoran Resistance visiting DS9" by Steve Nelson
To see all decks with this card click here.
Create your own Deck in the ST2E deck section!There are 16 entries for Covenant (ST2E 14 R 47) at the Tradeplace (6 haves and 11 wants). Click here to see all trade list entries for this Rare card!
Also see here for all trade lists with any card fom "What You Leave Behind".