
Secret Conspiracy
Interrupt ![]()
When an opponent is about to complete a mission, if your
Intelligence personnel is at that mission, add that personnel's skills (except Intelligence) to the mission's requirements. This effect lasts until the end of that opponent's turn.
"...if the Duras are being aided by the Romulans, it becomes very much our concern."
Collector's Info
Rare [R] card from Second Edition
(Copyright: 2002)
UCT-ID: ST2E 1 R 137 (manufacturer info on card: 1 R 137)
Print style: color / black-border / non-foil
List of Reprints for Secret Conspiracy
- ST2E 6 RF 66 from Reflections 2.0 ![]()
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Decks with this card
"I Only Win The Worlds When I Play Robs Deck" by Brian Sykes
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