Inevitable Triumph | openCards

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Interrupt Inevitable Triumph

    Inevitable Triumph

    Interrupt Interrupt
    To play this interrupt, you must command three Terok-Nor related card personnel. When an opponent plays an event he or she must choose: prevent that event, or remove the top two dilemmas of his or her dilemma pile from the game.

    "The war continues to go well. Each day brings reports of new victories."

    Characteristics: manipulate / examine opponent's dilemma pile, prevent opponent's events, remove cards from the game (other cards).
    Requires: Terok Nor Terok-Nor related card related.

    Card logging info: First edited by Telak at Apr 10th, 2015. Please support openCards and validate game text of this card!
     

    ST2E libraryCollector's Info

    Virtual card from Strange Bedfellows Strange Bedfellows (Copyright 2015)
    Image Source: Deep Space Nine - A Time to Stand (Season 6 - Episode 1)
    UCT-ID : ST2E 33 V 24 (manufactor info on card: 33 V 24)
    Print-Style : color (standard) / black border / non-foil
    No "reprints" for this card (no cards published with same title & sub-title in other expansions).

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    ST2E libraryDecks

    Latest 5 Decks with this card (or with a reprint of this card):
    - "The Blood-Dimmed Tide is Loosed" by Michael Shea
    - "Worlds Day 2 TN" by Michael Shea
    - "Worlds Day 1 TN Attack" by Michael Shea
    - "Destroy Dilemmas" by Clerasil ToB
    - "War is Good for Business, But Only From a Distance" by Michael Shea
    To see all decks with this card click here.
    Create your own Deck in the ST2E deck section!

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    Because this is a virtual non-promo card, it's not listed in the Tradeplace.