Planet Dilemma
Unless you have Archaeology, Exobiology, and Programming or 2 Engineer and 2 Physics, all your personnel are stopped and this dilemma is placed on your ship at this mission.
Damage - To move this ship, you must stop one of your Navigation personnel aboard."It appears that bullets and sirens aren't all they have."
Characteristics: dilemma with a cost of 3 or more, "place on ship" dilemma, "stop all personnel" dilemma, Damage.
Card logging info: First edited by Telak at Sep 9th, 2016. Please support openCards and validate game text of this card!
Virtual card from Hard Time (Copyright 2016)
Image Source: Enterprise - Storm Front, Part II (Season 4 - Episode 2)
UCT-ID : ST2E 38 V 10 (manufactor info on card: 38 V 10)
Print-Style : color (standard) / black border / non-foil
No "reprints" for this card (no cards published with same title & sub-title in other expansions).
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- "blue variety platter" by John Paul Veasey
- "TN Dissidents - NACC 2018" by Justin Ford
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Create your own Deck in the ST2E deck section!Because this is a virtual non-promo card, it's not listed in the Tradeplace.