Chula: The DoorIn the Wadi game of chula, participants are confronted with a virtual labyrinth of doorways. A few seem to permit passage arbitrarily, but most remain closed. Dilemma - Dual dilemma Characteristics: "Chula" dilemma, wall dilemma. Card logging info: Logged by openCards team at May 1st, 2009. | |
This Card-Review article was written by Kathy McCracken and was published first on "STCCG Encyclopedia (stccgfaq.com)" at Nov 11th, 1999.
The latest capricious Chula dilemma sets up another wall - or in this case, a firmly closed door. This one requires two personnel to pass it, each contributing one attribute to a total of 5 or 21. 5 could be extremely difficult to meet, even with a band of low-INTEGRITY Romulans, because there are few ways to lower attributes. 21 is a little more feasible, especially for Dominion decks full of Jem'Hadar or Federation decks strong on androids. Everyone else may want to consider packing more hand weapons or PADDs, lest you find yourself stuck behind the door. You do have one other choice, however - you can nullify the dilemma by placing a doorway card from your hand out-of-play. If it's your last Q's Tent or Transwarp Network Gateway, it may be a hard choice.
Combo:
- Strange Bedfellows + Common Thief + Chula: The Door: The first dilemma should eliminate any chance that low INTEGRITY could let you achieve a total of 5, then the thief steals an Equipment card, making it that much less likely that you will have two attributes high enough to total 21.