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Drumhead

    Drumhead

    In 2367, suspected sabotage to the warp core of the U.S.S. Enterprise led to an investigation of the crew. Suspicions ran rampant before Jean-Luc Picard put an end to the "witch hunt."

    Dilemma Dilemma - Space dilemma Space

    If present, discard a crew member of INTEGRITY < 5 (Norah Satie's choice if in play, or random selection); otherwise, to get past requires Jean-Luc Picard OR Law. Nullify with Plexing.

    Characteristics: wall dilemma.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Drumhead

    This Card-Review article was written by Kathy McCracken and was published first on "Decipher's Website (decipher.com)" at Jul 31st, 1999.

    Unless you have Jean-Luc Picardimage or the still-rare Law skill in your crew, this dilemma may be the first to make you wish you had someone with lower INTEGRITY, even if it means discarding him. While the Romulans, Cardassians and Dominion should have little trouble finding INTEGRITY < 5 to discard, other affiliations may find it more difficult, and lacking Law skill, may find themselves up against an impassable wall. Dust off your Plexingimage cards for a way out.

    Combos:

    • Drumhead + Hide and Seekimage: A seeded Hide and Seek and a copy of Drumhead in your Q's Tentimage could be just the thing to foil a Q-bypass attempt. Who's going to have INTEGRITY < 5 in a Q-bypass crew?
    • Drumhead + Norah Satieimage: Turn the random selection of the personnel to discard into your choice by having Norah Satie in play.