Scanner Interference | openCards

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Scanner Interference

    Scanner Interference

    Incident Incident
    Special icons: Hidden Agenda Referee

    Seeds or plays on table. Nullifies each Scan and Full Planet Scan unless owner has 2 Computer Skill aboard a staffed ship at targeted mission. Just after opponent scans mission (after seed cards are replaced) you may discard incident to seed one card there from hand, discard pile or Q's Tent. At any time you may discard incident to download Atmospheric Ionization, Distortion Field and/or Particle Scattering Field.

    Rule hint for this card

    OTF "Banned card list"

    This card is part of the actual OTF banlist published by The Continuing Committee - please don't use Scanner Interference in official OTF tournaments.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Scanner Interference

    This Card-Review article was written by Kathy McCracken and was published first on "Decipher's Website (decipher.com)" at Jul 31st, 1999.

    Scanner Interference makes the use of scan cards more difficult, chancy and realistic. Just as Picard couldn't sit aboard the Enterprise at a starbase and do long-distance scans of the Gamma Quadrant to decide on the least-risky mission assignment to accept, you too will have to staff a ship, travel to the mission you want to check out and make sure you have 2 Computer Skill aboard to run those pesky scanners. (To add insult to injury, if you try to make a scan from afar and your opponent flips this hidden agenda, that scan card will be nullified.)

    Even then, your scan isn't a sure thing. Oh, you'll know what's there, except for the "interference" that your opponent can introduce by adding another seed card after you scan. Since that "interference" is the first card you will encounter, all bets are off for deciding exactly who to include in your Away Team to get around the rest of the dilemmas with minimal casualties.

    Opponent's not using scans? The card needn't be wasted. Discard it from the table to download a card to interfere with your opponent's ability to beam up and down from a key planet mission.

    Combos:

    • Scanner Interference + seeded Lack of Preparation + added Cytherians: If you put everyone you need to solve the mission aboard your ship, you might find them making an unexpected trip to the far end of the spaceline.
    • Scanner Interference + added Chula: The Chandra: No matter how you try to plan for the mission attempt, the random nature of The Chandra's "stopping" is bound to throw those plans out the viewport.