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My First Raygun

    My First Raygun

    An intruder with a stolen phaser can pose an unpredictable threat, especially if she doesn't know the difference between "stun" and "maximum."

    Dilemma Dilemma - Space dilemma Space
    Immediately probe (then discard probe card):
    Event, Interrupt, Alternate Universe, Enterprise E: Kills a personnel (random selection). Otherwise: "Stops" a personnel (random selection).

    Characteristics: killer dilemma.
    Requires: Enterprise E Enterprise E.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    My First Raygun

    This Card-Review article was written by Kathy McCracken and was published first on "Decipher's Website (decipher.com)" at Jun 6th, 2000.

    This space-only dilemma has two effects, one not so obvious. The first and obvious effect is to kill or "stop" a personnel, depending on the probe results. While not a sure-fire killer by any means, it has a good chance of scoring a kill against an Enterprise-E deck or a heavily Alternate Universe deck. Event- and interrupt-heavy decks may also send someone to the discard pile. But in any case, some crew member will at least be out of the current mission attempt.

    The not-so-obvious benefit of the dilemma is that the probe card is discarded. It might be a relatively unimportant card, but then again, it might be yourJean-Luc Picardimage, adding insult to injury as you both lose a crew member and discard the Jean-Luc you would have drawn at the end of this turn.

    Combo:

    • 47th Rule of Acquisitionimage + My First Raygun: Place one of his personnel who "wears a better suit" on top of his draw deck when you expect him to attempt that space mission next turn. His probe may only "stop" a crew member, but the one banished to the draw deck heads for the discard pile.