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Sleeper Trap

    Sleeper Trap

    Stasis chambers holding homicidal Cardassians infected with a biogenic compound. Left aboard the abandoned Empok Nor and rigged to activate should anyone come aboard.

    Dilemma Dilemma - Dual dilemma Dual
    Opponent may download to one site or planet here up to three different universal Cardassians and one hand weapon. They may (if possible) initiate personnel battle. Discard dilemma.

    Characteristics: Empok Nor-related dilemma, initiate personnel battle dilemma.
    Requires: Hand weapon, Cardassian species.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Sleeper Trap

    This Card-Review article was written by Kathy McCracken and was published first on "Decipher's Website (decipher.com)" at Jan 11th, 1999.

    Rounding out the Empok Norimage dilemmas, Sleeper Trap can provide a nasty surprise to anyone trying to commandeer Empok Nor. Whether you're protecting your own Empok Nor, or stalling your opponent from commandeering his own, three Cardassians and a disruptor dropped into his midst will definitely upset his plans.

    But it's useful in other ways as well. As a planet dilemma, you can abort your opponent's mission attempt by engaging him in battle, or simply use it as a way to get three personnel and a hand weapon into play for free. Under a space mission, it's useful only if there a Nor at the location, which could mean Empok Nor (seeded during the mission phase), Deep Space 9 / Terok Norimage (seeded during the dilemma phase), or your own planned Nor to be seeded in the facility phase.

    A word to the wise: unless you'd like some uninvited guests, hold off seeding your DS9 until the very end of the dilemma phase, in hopes that your opponent will have seeded his Sleeper Trap elsewhere.

    Combos:

    • Sleeper Trap + your Empok Norimage + â�– Cardassian x3: If you're playing an obviously non-Cardassian deck, your opponent may not be expecting a Cardassian assault team to greet them when they try to commandeer your Empok Nor. But nothing keeps you from inserting a few Cardassian "enforcers" in your Federation deck.
    • His mission + your Nor + Sleeper Trap: Battle his Away Team or just get three personnel and a hand weapon for free.
    • His DS9 + Sleeper Trap + Ariimage + Dakolimage + Jasadimage + Cardassian Disruptor Rifleimage: A STRENGTH 32 assault team with Computer Skill to commandeer DS9.