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Vole Infestation

    Vole Infestation

    If gone unchecked, Cardassian voles quickly multiply. Chewing through power conduits, the prolific rodents pose a serious and widespread threat to computer systems.

    Dilemma Dilemma - Space dilemma Space
    Unless hand weapon OR ANIMAL OR Guard Drone present, place on ship. Disables special equipment; all attributes -2. To nullify, evacuate ship at your outpost until end of turn.

    Characteristics: place on ship.
    Requires: Hand weapon, Outpost, Drone.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Vole Infestation

    This Card-Review article was written by Kathy McCracken and was published first on "Decipher's Website (decipher.com)" at Jul 11th, 1998.

    Fans of the Romulans and Klingons tend to ignore hand weapons in deck-building, because the average personnel STRENGTH is generally quite adequate for most purposes. Ignore them now at your peril, not because you need them for STRENGTH, but just to kill off these nasty little varmints that have twice lost a ship for me. Oh, an ANIMAL will do, too, but if you're not playing Klingons, the Targimage is out, and if you don't have the finicky Spotimage, a good old phaser or disruptor is your only choice. (Borg need a Guard Drone instead; besides upping your SHIELDS by +2, he apparently is also a pest exterminator.)

    The consequences of failing this dilemma can be disastrous. Disabling of special equipment loses your holodecks (all your holos just shut down), tractor beams, and cloaking devices, and cuts all the attributes by 2, making it that much harder to return to your outpost to evacuate the ship.

    Combos:

    • Vole Infestation + Abandon Ship!image: While the voles "stop" your ship, which gives you a chance to bail out of the mission attempt, you may be tempted to continue if you're deep in the Gamma Quadrant. If you do, you may never get home.
    • Vole Infestation + Radioactive Garbage Scowimage: You're not taking that scow anywhere.
    • Aphasia Deviceimage + Vole Infestation + "Subspace Seaweed": With RANGE reduced by 5, you probably won't be able to move far, if at all. If you're far from home, by the time you get a cure there for the Aphasia Device, they'll all be dead.
    • Vole Infestation + "Subspace Seaweed" + a Badlands region + Navigate Plasma Stormsimage: One bad probe and your ship is not just stuck, it's destroyed.