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Ocular Implants

    Ocular Implants

    In 2371, Geordi La Forge received implants allowing him to see without his Visor. They include enhanced capabilities such as infrared and zoom focus over 500 meters.

    Event Event

    Plays on your Borg, android or any Geordi. Once each turn where present, may glance for 10 seconds on either one Away Team OR botton seed card of mission.

    Requires: Affiliation Borg affiliation, any Geordi, Android "species", Borg species.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Ocular Implants

    This Card-Review article was written by Kathy McCracken and was published first on "Decipher's Website (decipher.com)" at Jan 11th, 1998.

    This card gives you a built-in, reusable mini-Full Planet Scanimage, coupled with the opportunity to scope out your opponent's Away Team. Though Geordi seems a fitting target for the event, it's usable by all affiliations with either a universal Soong-type Androidimage or any Borg.

    Not sure if you want to attack that Away Team? Have your enhanced personnel check for STRENGTH-enhancing equipment or drones first. (And don't forget that his intruders on your ship also constitute an Away Team.) Or maybe you know the next dilemma he will encounter is Yutaimage, and you want to refresh your memory for a couple of key Yuta numbers. On a ship you could play a Long-Range Scanimage, but there is no equivalent for a planet mission (except as a side effect of Brain Drainimage). Scan the cards with Ocular Implants, and Amanda Rogersimage can't touch it.

    The major use is likely to be for glancing at the bottom seed card under a planet mission. It can speed up your mission attempt by a turn if it alerts you to a wall dilemma that you can overcome with the right mix of personnel, or avert disaster by warning you off from a Sheliak or Alien Parasitesimage. Seed your artifact first, because it won't do you much good to have it on the bottom, blocking you from seeing the first dilemma. Also keep in mind that an unpassed wall dilemma is replaced under the mission, so on your next turn you still won't be able to see what comes next.

    Combos:

    • Ocular Implants + End Transmissionimage: If the first dilemma is passable but looks like a setup for something nastier, end your turn after passing the first. On your next turn, peek at the new bottom card before proceeding.
    • Ocular Implants + Disruptor Overloadimage: Eliminate that pesky Disruptor or Phaser Rifle hiding in your opponent's Away Team, before unleashing your assault team.