Flight of the Intruder | openCards

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Flight of the Intruder

    Flight of the Intruder

    When the changeling impersonating Admiral Leyton on Earth was caught red-handed by Odo, the Founder quickly made a winged escape.

    Interrupt Interrupt

    Except during the destruction of a location, ship or facility, suspends play while any or all of your shape-shifters present together morph into birds (return to your hand).

    Characteristics: "Morph"-related cards.
    Requires: Shape-shifter.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Flight of the Intruder

    This Card-Review article was written by Kathy McCracken and was published first on "Decipher's Website (decipher.com)" at Jan 11th, 1999.

    One problem with having your infiltrator on your opponent's ship is the potential difficulty of getting him back; once he is exposed, he can no longer operate your opponent's transporters and SHIELDS and may be stuck aboard his ship as a vulnerable intruder. This interrupt is a way of getting him back into your hand, where you may replay him. Likewise, you may want one or more Founderimages in your Away Team for part of a mission attempt or battle, but want to pull them out before a killer dilemma or the resolution of the battle. Morph them into birds with Flight of the Intruder, and you won't have to Res-Qimage them before reuse.

    Combos:

    • Strike Threeimage + Flight of the Intruder: Take advantage of your shape-shifters' ability to stun three opposing personnel each with Strike Three, then remove them from the battlefield to ensure they won't be lost in the personal combat.
    • Flight of the Intruder + Red Alert!image: Once they're back in your hand, replay them quickly under Red Alert!.