Admiral Riker | openCards

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Admiral Riker

    Admiral Riker

    Commander of Starbase 247 in an alternate future. At odds with Governor Worf. Battled Klingons near Devron.

    Federation Federation icon  Personnel Personnel
    Gender: male. Species: Human.
    Command & Staffing abilitys: Command Alternate Universe
    Classification: V.I.P.
    Red Dot Leadership x2   Red Dot Diplomacy   Red Dot Navigation  
    Red Dot Music   Red Dot Your leaders here may initiate battle against Affiliation Klingon. Special Download Any Enterprise (if aboard your matching facility).
    INTEGRITY: 7  CUNNING: 8  STRENGTH: 6

    Characteristics: "Continuing Mission"-related cards, Affiliation Federation affiliation, Admiral, Human species, matching commander.
    Requires: Affiliation Klingon affiliation, any "Enterprise".

    Rule hint for this card

    This card has an erratum:

    Replace special skill "Your leaders here may initiate battle against Klingon affiliation cards." with "Your leaders here may initiate battle against Affiliation Klingon"

    Taken form Glossary - Version 1.9.5.

    This card has an clarification:

    This personnel’s special download requires him to be aboard your matching facility. The Reflections foil version requiring a compatible facility is a misprint (not errata).

    Taken form Glossary - Version 1.9.5.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Admiral RikerAdmiral Riker (first version)
    Admiral Riker counts as "matching commander" for the following ships or facilities:

    This Card-Review article was written by Kathy McCracken and was published first on "Decipher's Website (decipher.com)" at Jan 11th, 1999.

    The man everyone's been waiting for since Alternate Universe gave us the Future Enterpriseimage, Admiral Riker finally steps aboard to serve as that ship's matching commander. His basic skills are a combination of those of the two William T.'s (minus the Honor), with V.I.P. in place of OFFICER classification. While those skills are useful enough, allowing him to act as a battle leader, score Flute points and help protect his ship from Badlands plasma storms, his special skills and other features are what distinguish him from his younger alternate selves.

    Getting him into play is a snap; his rank of Admiral lets you download him with Going to the Top or report him for free to the Office of the Presidentimage, or you can take advantage of his Alternate Universe icon to seed him in a Cryosatelliteimage or report him directly to any Alternate Universe ship with Crew Reassignmentimage.

    His special download of any Enterprise gives you your choice of four different ships, including his own Future Enterprise. Once you get him aboard his matching ship to enhance its WEAPONS and SHIELDS with Captain's Logimage, you can make good use of his other special skill: take your battle-plotting Klingon opponent by surprise by making a pre-emptive strike. Since his presence allows all your leaders at the location to initiate battle against the Klingon affiliation, an armada consisting of the Future Enterprise, the U.S.S. Enterprise-Eimage and the U.S.S. Defiantimage, all with their matching commanders, would be able to damage even a Klingon Outpostimage, while any two could destroy any Klingon ship with a direct hit.

    Combos:

    • Going To The Topimage + Admiral Riker + Future Enterpriseimage: Get the commander and the ship and still have your card play to get another staffing icon aboard.
    • Admiral Riker + Future Enterpriseimage + Captain's Logimage: 13-13-12 with a license to hunt Klingons - and the license extends to any other leaders at his location.
    • Admiral Riker + Worfimage + Dataimage + Commander Dataimage + Lalimage + opponent's Klingon Away Team: When his Away Team got "stopped" at a planet mission, he probably wasn't expecting a Federation assault team to gang up on them. The Admiral can remain safely on your ship in orbit.