Nobody Expects the Klingon Inquisition! | openCards

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Nobody Expects the Klingon Inquisition!

    Hall of MagistratesAdvocate Kolos

    Hall of Magistrates

    Klingon sector judicial authority. Site of several historic trials.

    Time-Location Time Location  2154 Narendra III  Planet

    Seeds or plays on table. In place of a normal card play, any player may download a Affiliation Klingon 22nd Century Law personnel here. Native to this timeline: all Affiliation Klingon 22nd Century cards, all Affiliation Non-Aligned 22nd Century personnel, and all 22nd Century equipment (except Mirror Quadrant cards). Once per turn, one such personnel reporting at this location may do so for free (if all of that player's Time Locations are 2154).

    List of "personas" for Hall of Magistrates:

    Characteristics: play for free / report for free, time location related cards.
    Requires: Affiliation Klingon affiliation, Affiliation Non-Aligned "affiliation", 22nd Century 22nd Century.

    Card logging info: First edited by Telak at Mar 29th, 2017. Please support openCards and validate game text of this card!

    Advocate Kolos

    Courageous Klingon who won over 200 cases in 50 years of legal practice. Defended Prisoner Archer in court on Narendra III. Lost an eye on Rura Penthe.

    Klingon Klingon icon  Personnel Personnel
    Gender: male. Species: Klingon.
    Command & Staffing abilitys: Alternate Universe 22nd Century
    Classification: CIVILIAN
    Red Dot Law x2   Red Dot Computer Skill   Red Dot Diplomacy  
    Red Dot Honor   Special Download Klingon Imperial Court

    Characteristics: Affiliation Klingon affiliation, 22nd Century 22nd Century, "Rura Penthe"-related personnel, Klingon species.

    Card logging info: First edited by Telak at Mar 28th, 2017. Please support openCards and validate game text of this card!

    This Card-Review article was written by Paddy Tye and was published first on "The Continuing Committee (" at Mar 21st, 2017.

    Surely I don't need to remind the Magistrate, the judicial charter of Koloth states an advocate is entitled to challenge the charges at any point during the tribunal. To my knowledge, that charter has not been cast aside. From the time of Kahless, our courts have stood as a forum where justice is dispensed with honor.

    Klingons in the 22nd and 23rd centuries weren’t quite the honorable warriors we know them as today. After 11 seasons of Worf worrying about duty and honor, we forget about the Klingon’s less noble past as the biggest bullies in the known galaxy. We saw this behaviour throughout Enterprise, from deuterium protection rackets (Marauders), to threatening less developed space-going vessels (Unexpected), as well as annexing alien species and suppressing acts of rebellion (Judgment). And that doesn’t even cover building a giant space wall to keep the Romulans out.

    In designing the 22nd century Klingons, we didn’t just want to build this around Treachery. For one, it had been done before (Illegitimate Leader of the Empire decks) and also not all the Klingons we saw in the 22nd century fitted with that stereotype – Klaang, Kolos, Bu’kaH, Antaak, etc. Instead we focused on capturing mechanics – a theme more commonly associated with Cardassian or Romulan decks, but historically these had been more complex strategies and not always complementary to solving missions (necessary to win the game), nor have they been particularly easy for newer or less experienced players to use.

    Today’s trio of cards build upon the Gulag cards from yesterday, which already can provide your 22nd century Klingons with card draws, boosted mission points and improved RANGE.

    Hall of Magistrates represents a new Time Location, better suited to non-Augment 22nd century Klingons. While you can use both Time Locations (Hall of Magistrates and Augment Research Facilityimage), the low quantity of available Augment personnel should make this less attractive – and given the additional costs to move between locations (ie seeding UFP: One Small Stepimage or using additional Time Travel cards and RANGE) playtesting showed us that an intermittent third free report (assuming you are using Protect the Timeline) is of marginal benefit – broadly equivalent to using a Headquarters, Attention All Handsimage, and Legitimate Leader of the Empireimage/Illegitimate Leader of the Empireimage in a TNG deck.

    Looking beyond the 22nd century, Klingons already have lots of stackable ways to play. As such, adding Hall of Magistrates made a “Headquarters + 3 Time Locations” deck (using Sherman’s Peak, Camp Khitomer, and Hall of Magistrates) appear to be a legitimate threat to the power curve – hence the free play on Hall of Magistrates being limited to having just the one era of Time Location.

    The most interesting part of the gametext though, is allowing a download of a 22nd century Klingon Law personnel (in place of your normal card play). Advocate Kolos, with his special download of Klingon Imperial Courtimage appears to be the primary choice for this download. However, as more cards are revealed, you may discover other Law personnel who assist with the Internmentimage of captives.

    Klingon Imperial Court itself gives several useful bonuses. A Brig for example – useful in many capture-based strategies. Being able to easily move personnel (and captives) between your main reporting location and Rura Penthe will reduce the overhead that normally comes with having to get people to specific locations to achieve bonuses. Similarly, being able to move personnel reported at the Time Location directly to your ship will put them on par with Starfleet decks using The Warp Five Programme. Finally, there is an incentive of 15 additional points for committing to a capture strategy and having three captives on Rura Penthe.

    Hopefully, the combination of Search and Seize, a card draw, Law personnel downloads, easy movement of personnel, points, better RANGE and all the existing capture mechanics will be enough to tempt players to abandon their honorable strategies and adopt some 22nd century Klingon brutality in their decks!

    by Paddy Tye, Broken Bow Designer (whose chief weapon is surprise)