A Little Bit of This, and That, and That... | openCards

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A Little Bit of This, and That, and That...

    HQ: Executive Orders

    Incident Incident

    Seeds or plays on any headquarters. Once each turn, if you report a matching personnel here that has a property logo not on any of your other personnel in play, you may draw a card. Your matching V.I.P.-classification personnel here gain SECURITY.

    Characteristics: HQ card, additional card draws.
    Requires: Headquarters.

    Card logging info: First edited by Telak at Sep 8th, 2018. Please support openCards and validate game text of this card!
     

    HQ: Executive Orders

    This Card-Review article was written by openCards user MidnightLich and was published first on "The Continuing Committee (trekcc.org)" at Nov 27th, 2017.

    As I've mentioned before, one of the ideas behind Warp Pack: Holiday 2017 was to make some cards that revived or referenced older decks. One of the decks that was on the list was the traditional "Mega-Federation" deck, using the best personnel from all of the Federation flavors together. That type of deck never really went away, but it did get pushed to the side as The Continuing Committee carved up the Federation into TNG and Deep Space Nine Logo specific flavors.

    Today's spoiler is a card that looks to give the "sampler platter" a nice revival. HQ: Executive Orders is an incident that either seeds or plays on your headquarters (which are another component of decks that have fallen off in use.) It gives you a card draw each turn, if you play a personnel with a property logo you don't already have in play. As mentioned, it can be a seed card, or it will play for free on your headquarters out of your draw deck. You can download it (in dire straits) with Defend Homeworldimage, and you can also download it with... well, you'll see that card tomorrow.

    Thus, our deck starts out with Earth (Espionage Missionimage), Office of the Presidentimage, and HQ: Executive Orders - where do we go from there? Well, I started out by looking for free play personnel of all of the different property logos; in this case, Admirals, Ambassadors, and Presidents. I decided to put in New Arrivalsimage as a card draw/alternate free play, so you can play either a free play to the headquarters OR a free universal. The latter opens up options for property logos considerably. I thought about including 22nd-Century San Francisco to get some Enterprise property logos, but HQ: Executive Orders requires the personnel to match the facility, so that's out.

    Looking around for other options, I stumped upon Reunionimage. This is a mission that's been floating around in my head for awhile, and I think this deck is a fine place to try it out. Both Spockimage and Admiral McCoyimage will be free reports with Office of the President, so you'll just need to get a Scotty into play at retail. You even get two versions of Miracle Worker and Cantankerousness to give yourself some backup; there's still only one Spock though.

    The sample deck provides a list of 1-3 personnel per property logo, mostly free reports either via the HQ or their icon. But there are quite a few more free reports that you can swap in our out depending on what you want to do with the rest of the deck. Lewis Zimmermanimage, besides being a Voyager logo report, can be downloaded with Quark's Isolinear Rodsimage; he can give you extra free plays if you venture into the world of Hologram and are willing to trade out New Arrivals. Honestly, you can add any number of other Federation reporting engines, like Camp Khitomerimage or Sherman's Peakimage; I was just keep the deck focused on Earth.

    Finally, speaking of Earth, there are a few options for Sector 001 space missions if you really want to keep it focused on the Federation homeworld. Battle of Sector 001image is doable, and is the 20 points you need to win, if you can fit in some more personnel. Alternatively, if you don't mind a backwards compatible card or three, you can use Practice Orbital Maneuversimage. You can't quite get to 3 Cadets on 1E templates yet (there are two), so you'll have to toss in some of the 1EC Cadets. Sadly, they don't have property logos so they won't get you a draw.

    So that's the new Mega-Federation Deck Skeleton; let me know what you think of it and the ideas here. If you use this as an inspiration for your own deck, please post it! We can't wait to see what you guys do with these cards, and if you like these little jumping off points, so let us know! And come back tomorrow for another preview card; it'll be one that would fit perfectly into this deck.

    by Charlie Plaine, Regretting This Plan