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Gunrunning

    Gunrunning

    Military checkpoint: Get lethal cargo past patrol ship to conclude lucrative arms deal with local interests.

    Mission Mission - Space Space
    Mission located in Alpha-Quadrant Alpha Quadrant with span: 3 and points: 40.
    Requirements: Greed x2 + Smuggling x2 + Anthropology + CUNNING > 28 + (hand weapon OR Echo Papa 607)
    Affiliations: Mission Ferengi

    Characteristics: Alpha Quadrant Mission.
    Requires: Hand weapon.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Gunrunning

    This Card-Review article was written by Evan Lorentz and was published first on "Decipher's Website (decipher.com)".

    Gunrunning proves to be a profitable activity for not only your Ferengi, but for you the player as well. With no shortage of Smuggling, Greed and high CUNNING among Ferengi personnel, the requirements of this mission are effectively as simply as Anthropology and a hand weapon or Echo Papa 607. And if you use Latinum to buy a hand weapon, it's almost as easy as having a 40 point mission requiring only one skill!

    Combos:
    Gunrunning + Assign Mission Specialists: Kathleen Tonell and Dr. Farek can each net you an extra 5 points at this mission. She takes care of the requirement you'll probably have the hardest time meeting, and he can turn around and apply his specialty of Greed to several other Ferengi missions, too!

     

    Combo's

    Gunrunning + Kressari Rendezvous: Run your guns at one mission, then turn around and "sell" them for extra points at the next.