Hide and Seek | openCards

You are here

Hide and Seek

    Hide and Seek

    "Why don't we play a little game? I'll hide... you find me."

    Q-Card Q-Card - Dilemma

    Space / Planet Shuffle into crew or Away Team. Randomly "stops" personnel one by one. After a universal personnel or Hide and Seek selected, discard dilemma. (May also be seeded.)
    Event: Plays on table. When any player overcomes thier own Q dilemma, thier opponent may immedialtely seed up to four cards there from hand, discard pile or Q's Tent; discard event. (May not be nullified. May also be seeded as Hidden Agenda.)

    Characteristics: Q-related dilemma.

    Rule hint for this card

    This card has an clarification:

    This Q-icon dilemma/event can be used in three different ways:

    1. Seed it directly under a mission like a normal dilemma.
    2. Seed it face down on the table as a hidden agenda event.
    3. Stock one or more copies in your Q-Continuum side deck; whenever your opponent faces one, you decide whether it is a dilemma or an event (the latter is played face up on table).

    The first two uses do not require you to have a Q-Continuum side deck or a seeded Q-Flash doorway.

    If you encounter one copy of this card seeded under a mission as a dilemma, and another copy during a Q-Flash encountered under the same mission, both cards have their effect. A second copy would be discarded only if both were seeded under the mission, or if both were encountered during a single Q-Flash. See Q-icon cards.

    The universal personnel which triggers discarding of the dilemma is “stopped.” When your opponent overcomes his own Q dilemma, you activate this card seeded as an event after he discards the remaining dilemmas, which may be among those you seed under the mission.

    Taken form Glossary - Version 1.9.5.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Hide and Seek

    This Card-Review article was written by Bill Martinson and was published first on "Decipher's Website (decipher.com)".

    So what's a Q-Continuum card doing in the Star Trek Official Tournament Sealed Deck? Quite a bit, actually. What you are seeing is the second dual-type card. This Q-Dilemma/Event gives you a lot of flexibility in a sealed-deck environment and breathes new life into the Q Continuum side deck of your regular tournament deck.

    In a sealed-deck environment, you'll probably be taking advantage of the dilemma half of this card, since it can be seeded like a regular dilemma. Very simply, it gives you the ability to stop some or all of your opponent's Away Team members, limiting her chance of successfully completing that mission this turn.

    Outside the Sealed Deck tournament, this card also becomes a valuable weapon in the war on Q "bypass" strategies. The first option you have is to place this card on the table as a Hidden Agenda event. Although this takes up a seed slot, you have the flexibility to use it at any time.

    Have you been looking for a new reason to incorporate a Q-Continuum side deck? Throw a couple of copies of this card in your Continuum to back up the one you seeded as a Hidden Agenda. This way during a game, you can use the seeded copy to stop your opponent's first attempt at Q bypass. That copy of Hide and Seek will be discarded, but that's where the backups in your side deck come in! By the time your opponent attempts Q bypass at a different mission, chances are another copy of Hide and Seek will have come up from your Continuum. If the extras come up more often than you need them, or if your opponent isn't playing a Q bypass strategy, you can always choose to have the extra Combos: copies function as dilemmas.

     

    Combos:

    Hide And Seek + Sealed Deck Environment: An effective dilemma to slow down your opponent.

    Hide And Seek + Q Flash: Flexibility in accessing either text of the card. Pull out those Q Flashes!

    Hide And Seek + Hidden Agenda option: Use it as a safety net in case your opponent tries to bypass the dilemmas via Q.