Homefront (HF) | openCards

You are here

[Homefront] Homefront (HF)

    Special set of 36 virtual cards published by The Continuing Committee (2010-08-06).

    Overview card types:
       Overview rarities:

    UCT-IDNamesort descendingRarityTypeAffiliation
    ST1E 0 VR 55Blended (reprint)VirtualDilemma
    ST1E 0 VR 56Chula: The Chandra (reprint)VirtualDilemma
    ST1E 0 VR 57Chula: The Lights (reprint)VirtualDilemma
    ST1E 0 VR 58Dal'rok (reprint)VirtualDilemma
    ST1E 0 VR 59Dead End (reprint)VirtualDilemma
    ST1E 0 VR 60Flim-Flam ArtistVirtualDilemma
    ST1E 0 VR 61Friendly Fire (reprint)VirtualDilemma
    ST1E o VR 62"God" (reprint)VirtualDilemma
    ST1E 0 VR 63Maglock (reprint)VirtualDilemma
    ST1E 0 VR 64Murder InvestigationVirtualDilemma
    ST1E 0 VR 65New Essentialists (reprint)VirtualDilemma
    ST1E 0 VR 66Now Would Be a Good Time (reprint)VirtualDilemma
    ST1E 0 VR 67Picking Up the PiecesVirtualDilemma
    ST1E 0 VR 68Punishment Box (reprint)VirtualDilemma
    ST1E 0 VR 69Q's Vicious Animal Things (reprint)VirtualDilemma
    ST1E 0 VR 70Restricted AreaVirtualDilemma
    ST1E 0 VR 71Subspace Shock Wave (reprint)VirtualDilemma
    ST1E 0 VR 72The Whale Probe (reprint)VirtualDilemma
    ST1E 0 VR 73Chamber of Ministers (reprint)VirtualFacilityBajoran icon
    ST1E 0 VR 74enigmaUnicomplex (reprint)VirtualFacilityBorg icon
    ST1E 0 VR 75Central Command (reprint)VirtualFacilityCardassian icon
    ST1E 0 VR 76The Great Link (reprint)VirtualFacilityDominion icon
    ST1E o VR 77Office of the President (reprint)VirtualFacilityFederation icon
    ST1E o VR 78Terran Rebellion HQ (reprint)VirtualFacilityFederation icon
    ST1E 0 VR 79Tower of Commerce (reprint)VirtualFacilityFerengi icon
    ST1E 0 VR 80The Great Hall (reprint)VirtualFacilityKlingon icon
    ST1E 0 VR 81Continuing Committee (reprint)VirtualFacilityRomulan icon
    ST1E 0 VR 82Office of the Proconsul (reprint)VirtualFacilityRomulan icon
    ST1E 0 VR 83Alter Records (reprint)VirtualMission
    ST1E 0 VR 84Cloaked Mission (reprint)VirtualMission
    ST1E 0 VR 85Deliver Message (reprint)VirtualMission
    ST1E 0 VR 86Espionage Mission (reprint)VirtualMission
    ST1E 0 VR 87Expose Covert Supply (reprint)VirtualMission
    ST1E 0 VR 88Intelligence Operation (reprint)VirtualMission
    ST1E 0 VR 89Orb Negotiations (reprint)VirtualMission
    ST1E o VR 90Search for Rebels (reprint)VirtualMission

    "Surprise! Happy Birthday!
    Okay, so apparently nobody out there is having a birthday today besides my son. Oh well, you get a surprise present anyway. It's a new mini-expansion for First Edition! Unlike our normal slow-spoiler buildup, this expansion was actually released in full today. That's because unlike most expansions, this one doesn't really have much new gameplay in it. Like Identity Crisis this expansion is full of reprint cards, though this time with lots of great AI. As an expansion, Homefront's main goal is to make it easier for new players to enter the game. It does this in two ways:

    • Reprint all of the Homeworld/HQ pairings, so that new players can get their hands on them. One of the Homeworlds, and all of the HQs were previously rares and are therefore hard to get for a lot of people. However, these days they're also vital cards to ensure that your deck keeps moving quickly, for some affiliations in particular those free plays are required to let them keep up with DQSS and other similar shenanigans.
    • Reprint 18 important dilemmas (a mix of key 1E cards and 2EBC conversions), that a new player will need to get their hands on in order to build reliable dilemma combos. Also, as a visual aid for new players, to help get them started at the art of building good dilemma combos, the dilemmas are all colour coded. The card number has a Green, Yellow or Red background behind it. Any new player can sit down with these dilemmas, and set them up in the order of Green, Yellow, Red and have a viable dilemma combo. They can mix and match to learn which dilemmas go best together, and use that as a learning tool to start developing their own dilemma combos from their own dilemmas. One of the hardest concepts to teach in this game, just got easier.
    So although this set doesn't really contain any new gameplay for the hardcore players (aside from a handful of new 2EBC conversions), it should go a long way towards helping out new players. And really, doesn't helping out new players help out everybody? The easier we make the game for new players to enter into, the longer it will last. And the Continuing Committee is dedicated to making sure that both First and Second editions continue to have a long life for years to come."
    by Chris Lobben, Chief Programmer at 06th August 2010