ST1E - Strategy-Notes area

 

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With the Strategy-Note you have a medium on openCards to discuss common themes around the strategy of Star Trek First Edition.

In opposition to a Card-Review  the Strategy- Note focusses not a single card but common strategy themes like e.g. a special dilemma strategy or how to build a capture deck.
 
 

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The Strategy-Notes database on openCards gives you the possibility to search all notes by different criterias like author or language of the article (use riter "Search").

Also you can take a look on the list of latest published Strategy-Notes on openCards - simply click on the riter "Latest".

 

Also visit our affiliations area (click on tab "Affiliations") with special themes around the different Star Trek affiliations!

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Latest ST1E Strategy-Note on openCards:

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This Strategy-Note was written by openCards user Dukat and was published first on "The Continuing Committee (trekcc.org)" at May 27th, 2012.

This article is the second in a series of five to introduce the basics of how to play as the Dominion. The first article was a general introduction - beginning with this one, it will become more concrete.

Introduction

Every affiliation needs some kind of play and draw engine. Play engines are mostly Headquarters (or Time Locations) or other cards that allow personnel to report for free. Even though the Dominion also has Headquarters, their system of reporting - beside using Headquarters - works a bit differently.


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