E.M.H. Program | openCards

You are here

E.M.H. Program

    ❖ E.M.H. Program

    Generic interactive Emergency Medical Hologram. Programmed by Dr. Zimmermann. For short-term use.

    Federation Federation icon  Personnel Personnel
    Gender: male. Species: Hologram.
    Icons (other): Hologram
    Classification: MEDICAL
    Red Dot May download from hand (suspending play) to your ship or outpost.
    INTEGRITY: 5  CUNNING: 8  STRENGTH: 5

    Characteristics: Affiliation Federation affiliation, "Federation Flagship: Relaunched"-related personnel, Hologram "species".
    Requires: Outpost.

    Rule hint for this card

    This card has an clarification:

    Although this holographic personnel may be downloaded to an outpost, he will be deactivated until taken aboard a ship or facility with a holodeck. If downloaded to a ship with a holodeck during a mission attempt, he joins the crew attempting that mission, even during a dilemma. A Mobile Holo-Emitter or Holo-Projectors does not overcome his restriction box. See The Doctor.

    Taken form Glossary - Version 1.9.5.

    The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).

    E.M.H. Program

    This Card-Review article was written by Mark Tuttle and was published first on "Decipher's Website (decipher.com)".

    Affectionately known as The Doctor to Voyager fans, the E.M.H. Program is at first glance not a terribly useful card. Ah! But remember, the good Doctor came to the aid of Dr. Crusher, when threatened by the Borg. The E.M.H. Program has some negatives, like only having one per ship or outpost and not being able to join your Away Teams, but he's still a MEDICAL with a fairly high CUNNING rating. Plus, he's easily obtainable since Beverly Crusher can retrieve him with a Special Download.

    My favorite use of the E.M.H. Program involves his unique ability to suspend play as he is downloaded. Imagine this: you've already gotten the Kurlan Naiskos from your Q's Planet. The Kurlan Naiskos triples your WEAPONS, SHIELDS and RANGE when you have all seven Classifications on your ship. Pretty powerful in a Borg Hunter deck. Now, you're flying around when your Borg opponent asks "What's your power on the Enterprise-E?" Well, let's see, you have WEAPONS 13, plus an additional +3 for "Captain's Log" and another +1 since Admiral Hayes is on board. That's a total of 17. Your opponent, thinking you easy prey with his 36 power Borg Cube plays Eliminate Starship as his Objective.

    You only have 6 of the needed 7 Classifications on board for the Kurlan Naiskos ("You left spacedock without MEDICAL???"). As he announces battle, you suspend play and download the E.M.H. Program to your ship. Now, your 17 Weapons Enterprise-E has WEAPONS of 51, after your opponent has already initiated battle. The Borg WEAPONS bounce harmlessly off your shields and they turn tail and run, easily caught by you next turn, for a big 45 point score.