Persistence of Memory
Place on hand until played at any time on Horga'hn OR Thought Maker OR Mona Lisa OR Static Warp Bubble OR Kivas Fajo - Collector OR The Traveler: Transcendence OR Devidian Door OR Black Hole OR Supernova OR Anti-Time Anomaly. Reverse that card. (Not duplicable.) Rule hint for this cardThis card has an clarification: This artifact “reverses” the effect of one of a number of cards. The following entries are the official definitions of “reverse” for the cards affected by Persistence of Memory: Horga'hn – Artifact allows opponent to take double turns from now on. (Not cumulative.) Thought Maker – Look at your draw deck for ten seconds and rearrange as desired. Mona Lisa – If destroyed, the opponent of the player directly causing the destruction (if any) loses points. (Not duplicatable.) Static Warp Bubble – You must discard one card before ending each turn. (Not cumulative.) Kivas Fajo - Collector – Opponent chooses any player to immediately draw three new cards from the top of their draw deck. Discard event after use. The Traveler: Transcendence – That player’s opponent must draw one extra card at the end of each turn. Also, while in play, nullifies Static Warp Bubble. (Not cumulative.) Devidian Door – Allows you to send a card “to the future.” Whether or not you currently have a Devidian Door in your hand, at any time say “Devidian Door” and take (from anywhere in play) one of your Personnel or Equipment cards to your hand. However, any time during your next turn, you must show opponent a Devidian Door from your hand and place it out-of-play, or you lose the game. (Note that you play Persistence of Memory on the “Devidian Door” announcement, not when the Doorway card is shown.) Black Hole – Remains a location with span of 1. Every four full turns, inserts one new ❖ Space location from outside the game (regardless of out-of-play restrictions). Alternates, first inserting one on your left, then on your right, and so on. (Not duplicatable.) Supernova – Remove from mission (discard event). Everything previously destroyed there remains destroyed except Mission card (which is restored and may be attempted unless already solved). Anti-Time Anomaly – Regenerates literally ALL personnel from discard piles (both players’ cards) at the end of your third full turn, unless anti-time anomaly destroyed first. Players take turns placing their personnel anywhere personnel can normally exist in play (regardless of uniqueness and reporting restrictions). Taken form Glossary - Version 1.9.5.Card logging info: Logged by openCards team at May 1st, 2009. | ![]() |
This Card-Review article was written by openCards user Decipher-Games at Jan 1st, 2008.
When you “reverse” a card in the Star Trek Customizable Card Game, that card has its game text conceptually changed to work in an opposite way. Sometimes there are multiple interpretations of what this can mean. Although different interpretations may have equal validity from a storyline or logic perspective, to ensure consistent gameplay Decipher establishes an official definition in each case.
The following entries are the official definitions of “reverse” for the cards affected by Persistence of Memory:
Horga’hn — Artifact allows opponent to take double turns from now on. (Not cumulative.)
Thought Maker — Look at your draw deck for ten seconds and rearrange as desired. Mona Lisa — If destroyed, the opponent of the player directly causing the destruction (if any) loses points. (Not duplicatable.)
Static Warp Bubble — You must discard one card before ending each turn. (Not cumulative.)
Kivas Fajo–Collector — Opponent chooses any player to immediately draw three new cards from the top of their draw deck. Discard event after use.
The Traveler: Transcendence — That player’s opponent must draw one extra card at the end of each turn. Also, while in play, nullifies Static Warp Bubble. (Not cumulative.)
“Devidian Door” — Allows you to send a card “to the future.” Whether or not you currently have a Devidian Door in your hand, at any time say “Devidian Door” and take (from anywhere in play) one of your Personnel or Equipment cards to your hand. However, any time during your next turn, you must show opponent a Devidian Door from your hand and place it out-of-play, or you lose the game. (Note that you play Persistence of Memory on the Devidian Door announcement, not when the Doorway card is shown.)
Black Hole — Remains a location with span of 1. Every four full turns, inserts one new vSpace location from outside the game (regardless of out-of-play restrictions). Alternates, first inserting one on your left, then on your right, and so on. (Not duplicatable.)
Supernova — Remove from mission (discard event). Everything previously destroyed there remains destroyed except Mission card (which is restored and may be attempted unless already solved).
Anti-Time Anomaly — Regenerates literally ALL personnel from discard piles (both players’ cards) at the end of your third full turn, unless anti-time anomaly destroyed first. Players take turns placing their personnel anywhere personnel can normally exist in play (regardless of uniqueness and reporting restrictions).
BEHIND THE SCENES:
What can we say… it’s surreal. Decipher creative director Dan Burns challenged the product development team to create a game effect worthy of this painting nefariously acquired by Kivas Fajo. Simulating the distorted time depicted in the Dali masterpiece, this artifact “warps” a number of prominent cards in many powerful and entertaining ways. We’re sure you’ll have a great time playing with it.
Speaking of time… While Decipher’s been in business since 1983, it’s amazing that in just three short years of making customizable card games, we’ve made more than 1,200,000,000 (yes, 1.2 billion!) cards. To put that in perspective, imagine that you are walking around the Earth at the equator. (Better get some good waterproof sneakers for this trek.) As you go, you’re laying our cards end to end. By the time you’re done, you’ve walked all the way around the world – over two and a half times.
