Deyos | openCards

You are here

Deyos

    Deyos

    Vorta in charge of Internment Camp 371. Responsible for training and equipping Jem'Hadar troops. Accepts nothing less than perfect obedience.

    Dominion Dominion icon  Personnel Personnel
    Gender: male. Species: Vorta.
    Command & Staffing abilitys: Command
    Icons (other): Gamma Quadrant
    Classification: SECURITY
    Red Dot Treachery x2   Red Dot Archaeology   Red Dot May draw a card for each non-Youth Jem'Hadar that enters play here.
    INTEGRITY: 4  CUNNING: 7  STRENGTH: 6

    Characteristics: "Reshape the Quadrant"-related cards, Affiliation Dominion affiliation, additional card draws, "Internment Camp 371"-related personnel, Vorta species.
    Requires: Jem'Hadar species.

    Rule hint for this card

    This card has an clarification:

    Using this personnel’s special skill to draw a card is a “just” action; it must be used immediately after the non-Youth Jem’Hadar enters play at his location, even if that Jem’Hadar enters play as a subaction of a group action (e.g., multiple reports under Red Alert!). See actions - group, actions - just, card draw.

    Taken form Glossary - Version 1.9.5.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Deyos
    Deyos counts as "matching commander" for the following ships or facilities:

    This Card-Review article was written by Evan Lorentz and was published first on "Decipher's Website (decipher.com)" at Oct 11th, 1999.

    As the first Vorta ever to have SECURITY, Deyos is sure to immediately find his way into Dominion players' decks. While his double Treachery and Archaeology may be of limited use, it's all secondary to his mammoth special skill - each non-Youth Jem'Hadar that enters play at his location allows you to draw a card. That makes it worlds easier to get ships for your war effort, White for your Jem'Hadar, Founders for the infiltration part of your strategy, and much, much more.

    Combo:

    • Deyos + Jem'Hadar Birthing Chamberimage: A perfect combination of free drawing and free reporting. When the Young Jem'Hadarimage you report free at the Chamber "matures" at the end of your turn, you can draw an extra card for it. And it's easy to play that card since you don't ever have to use up your card play on universal Jem'Hadar. More than one Chamber means even more options!