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Prepare the Prisoner

    Prepare the Prisoner

    Objective Objective
    Special icons: Hidden Agenda

    Seeds or plays on table. Captives you Brainwash are not required to relocate to an outpost. Opponent's Rescue Captives card affects only captives at one location where opponent has a crew or Away Team (rescued personnel relocate to that crew or Away Team). Each turn, you may draw one card by placing one capturing-related card from your hand beneath your draw deck or discard pile.

    Characteristics: Capture, additional card draws.
    Requires: Outpost, Capture.

    Rule hint for this card

    This card has an clarification:

    See capturing related.

    Taken form Glossary - Version 1.9.5.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Prepare the Prisoner

    This Card-Review article was written by Kathy McCracken and was published first on "Decipher's Website (decipher.com)" at Jul 31st, 1999.

    This seedable hidden agenda will be a must for every capture-oriented deck, with three separate and very useful effects.

    First, you can Brainwash a captive without having to relocate him to an outpost. This allows you free choice of facility types, as well as preventing annoying delays in the use of a captive Brainwashed aboard your ship.

    Second, it prevents your opponent from releasing all your hard-won captives with a single Rescue Captives interrupt, as long as you take the precaution of splitting them into separate groups.

    And most important, it lets you load your deck with plenty of capture-related cards while allowing you to cycle out the ones you don't want at the moment. Don't need that Torture card right now? Put it under your draw deck and draw something else to replace it.

    Combo:

    • Prepare the Prisoner + Remodulation: Now that you've picked up a captive that you'd rather Torture than Brainwash, retrieve that Torture card from the bottom of your deck.