Chula: The Dice | openCards

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Chula: The Dice

    Chula: The Dice

    The throw of the dice is the foundation of Chula. Each combination of Wadi symbols determine which challenge next awaits the game's participants.

    Dilemma Dilemma - Dual dilemma Dual
    To get past requires one personnel with INTEGRITY > 6 another with CUNNING > 7 and a third with STRENGTH > 8.

    Characteristics: "Chula" dilemma, wall dilemma.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Chula: The Dice

    This Card-Review article was written by Kathy McCracken and was published first on "Decipher's Website (decipher.com)" at Jan 11th, 1999.

    This interesting wall dilemma requires you to put three personnel at risk for the next dilemma, and for every affiliation at least one of them will be difficult to come by and too valuable to lose. INTEGRITY > 6 will be hardest for the Romulans (and not too easy for the Dominion or Cardassians), Klingons will have trouble with CUNNING > 7, and STRENGTH > 8 will be the Achilles' Heel of the Federation and Bajorans.

    Some ingenuity (or an Adapt card) may be required for the Borg to pass it, as all native attributes of drones are either 5 or 7. If you don't have a card like Lower Decksimage or Yellow Alertimage, you may be forced to risk the Borg Queenimage or a counterpart to get CUNNING > 7. (The Unity Drone does not affect individual CUNNING, so he can't help.)

    Combos:

    • Chula: The Dice + Yutaimage: A good memory may let you pick off one of the three high-attribute personnel.
    • Chula: The Dice + Make Us Goimage + Armus - Sticky Situationimage: Unless your CUNNING > 7 happened to have Diplomacy as well, Armus will kill your strong man.