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Punishment Box

    Punishment Box

    Correctional technique used on Orellius. Colonists who commit crimes are imprisoned in the box to suffer from heat and dehydration.

    Dilemma Dilemma - Planet dilemma Planet
    Place on planet. Now and start of each mission attempt here, cannot get past unless one OFFICER is "placed in the box" ("stopped") until end of turn.

    Characteristics: place on planet, wall dilemma.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Punishment Box

    This Card-Review article was written by Evan Lorentz and was published first on "Decipher's Website (decipher.com)" at Jul 11th, 1998.

    Combining both "wall" and "filter" dilemmas, Punishment Box gives you the best of two worlds. Your opponent can't pass unless they have an OFFICER present, and then they have to leave that OFFICER behind to proceed. You can set up for a variety of dilemmas after that. It's a fairly good bet for stripping out Leadership, paving the way for a Q (or the well-known The Sheliakimage / Qimage combo). Even if the mission attempt is successful, there will be somebody present for a Dal'Rokimage to kill at the start of next turn.

    Combo:

    • Punishment Box + Yutaimage + No Loose Endsimage: If you're paying attention the "Yuta numbers" of your opponent's OFFICERs, they'll need at least 3 to survive No Loose Ends. (They'd better hope for Resistance or Keiko O'Brienimage.)