Skullduggery | openCards

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Skullduggery

    Skullduggery

    Quark was "encouraged" to help Rao Vantika commander a shipment of deuridium arriving at Deep Space 9.

    Dilemma Dilemma - Dual dilemma Dual

    One personnel present (random selection) is killed (only "stopped" if that personnel has Treachery OR Acquisition OR Greed OR Smuggling OR INTEGRITY < 5). Mission continues.

    Characteristics: killer dilemma.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Skullduggery

    This Card-Review article was written by Kathy McCracken and was published first on "Decipher's Website (decipher.com)" at Jul 11th, 1998.

    This dilemma is virtually a planet/space Armus against the more "honorable" affiliations. The typical Federation, Klingon or Bajoran Away Team is unlikely to yield a random selection with one of the requisite means of avoiding death. This can be a great way to weed out a high-INTEGRITY, honorable personnel. Romulans and Cardassians, on the other hand, will more often than not escape with only one personnel "stopped." That makes this a good dilemma for those affiliations to seed under a mission that they may want to steal or espionage.

    Combo:

    • Skullduggery + Conundrumimage: If the crew had enough INTEGRITY to pass Conundrum before, they probably won't after Skullduggery.