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Trauma

    Trauma

    Emotional trauma, such as the prophets' first interrogation of The Sisko, can cause disability or even death. Others face the grim choice of lending aid or completing their mission.

    Dilemma Dilemma - Dual dilemma Dual
    Special icons: Countdown 3

    Place on personnel present with the most Red Dot icons (your choice if tie). That personnel is disabled. If you solve this mission before countdown expires, that personnel dies.

    Characteristics: Countdown icon dilemma.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Trauma

    This Card-Review article was written by Evan Lorentz and was published first on "Decipher's Website (decipher.com)" at Jul 11th, 1998.

    What if you had to choose between solving a mission and giving up your Loreimage, Jean-Luc Picardimage, Kira Nerysimage, or Moghimage? Trauma is right. You're always guaranteed to snag one of your opponent's best personnel with this dilemma - the one with the most skill dots. The dilemma immediately disables that personnel, which means that in some cases your opponent may not even have the choice to go on and complete that mission. And unless they wait (an unbearably long three turns), that personnel will die. Decisions, decisions.

    Combos:

    • Trauma + Qimage: Very often, Leadership is one of the skills those multi-dot personnel possess. Maybe you can knock the Team down to only one Leadership and nail them with Q. (Or the classic The Sheliakimage / Qimage.)
    • Vendettaimage + Trauma: Give your opponent a little extra incentive to wait for the countdown to expire... will they lose the personnel and give you 5 points?