The Guardian of Forever | openCards

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The Guardian of Forever

    The Guardian of Forever

    Doorway Doorway

    Plays on planet Gateway (limit one). Once per turn, one or more personnel present may time travel to a time location in this quadrant, or may return here from there (with any of owner's other personnel present). OR Plays once each turn to nullify any card that is closing Guardian, or to draw up to four cards if your Archaeology or Anthropology personnel just time traveled back to Guardian; place doorway out-of-play.

    Characteristics: time location related cards.

    Rule hint for this card

    This card has an clarification:

    To use this doorway to “return here from there,” at least one of the personnel returning from the time location must have originally time traveled to that time location from planet Gateway using The Guardian of Forever. They may perform other actions (including other forms of time travel) between the original time travel and the return. To draw cards, your Archaeology or Anthropology personnel must time travel to, and return from, a time location using the Guardian.

    Taken form Glossary - Version 1.9.5.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    The Guardian of Forever

    This Card-Review article was written by Evan Lorentz and was published first on "Decipher's Website (decipher.com)" at Nov 22nd, 2000.

    More than an entry into the best-looking-doorway contest, The Guardian of Forever provides two great gameplay benefits. First, you may play it on planet Gateway and use it to time travel within the Alpha Quadrant. That's a pretty cheap and easy way to include time traveling in your deck, if you accept that you won't be able to take your ships with you.

    With multiple copies of The Guadian of Forever, you have more than just a time-traveling device on your hands - you have a serious card-drawing engine. Each time one of your Anthropology or Archaeology personnel returns from a time lcoation to the Guardian, you can play a copy of the doorway from your hand, place it out-of-play, and draw up to four cards. Four! And it doesn't cost you your card play!

    Efficient use of the Guardian can maximize your benefits. It only allows you to time travel once per turn, but if you team up multiple Anthropology and Archaeology personnel and send them to a time location all at once, you can then bring them back one at a time on following turns, allowing you to play The Guardian of Forever for several turns in a row rather than every other turn.

    Combo:

    • The Guardian of Forever + Beverly and Willimage: A very handy way to deal with your opponent's Hero of the Empire deck. Download the Guardian during the seed phase via Historical Researchimage, then send back Beverly and Will to Sherman's Peakimage when the need arises. As non-aligned personnel, they'll be compatible with Deep Space Station K-7image and thus become its crew, not an Away Team. This keeps your opponent from using Disruptor Overloadimage as you then special download a tricorder to scan for the Tribble Bombimage. With another Guardian of Forever in hand, you can even bag four card draws for Riker's Anthropology on the return trip!