I Tried to Warn YouYou're making a terrible mistake. Q-Card - Dilemma Characteristics: Q-related dilemma. Card logging info: Logged by openCards team at May 1st, 2009. | |
This Card-Review article was written by Kathy McCracken and was published first on "Decipher's Website (decipher.com)" at Jul 11th, 1998.
If you've been taking chances with unbalanced spacelines because "no one is using Balancing Act," or if you're an inveterate redshirter, this Q dilemma should change your mind. Your opponent can pick any mission in play and not only make it impossible for any player to attempt or scout it, but even take away any points already earned from that mission (or a targeting objective).
If you haven't completed any missions yet, your opponent may knock out your highest-point mission, or the one you seeded 5 cards under (probably not all dilemmas, were they?). Or, if you have already picked up your artifacts and are coming close to winning, he can zap the mission you're working on now. Either way, you're not quite as close to the finish line as you thought.
Combos:
- I Tried to Warn You + Rescue Prisoners: Those universal personnel and Li Nalas are forever out of reach.
- I Tried to Warn You + Colony Preparations: Sorry, no downloaded Colony.
- I Tried to Warn You + Q's Planet: This game will take 140 points to win. Oh, and that "quick" artifact you wanted? Forget it.
- I Tried to Warn You + Deliver Supplies: Your Borg won't get even one objective from this mission, let alone two.