Prison Break | openCards

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Prison Break

    Prison Break

    Akritirian space: Locate secret alien prison facility and rescue wrongfully incarcerated crew members.

    Mission Mission - Space Space
    Mission located in Delta-Quadrant Delta Quadrant with span: 4 and points: 30.
    Requirements: Diplomacy + Navigation + Computer Skill
    Special Instructions: May seed up to two Delta Quadrant personnel under here.
    Affiliations: Any crew may attempt mission.

    Characteristics: Delta Quadrant Mission.
    Requires: Delta Quadrant Mission.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Prison Break

    This Card-Review article was written by Joeri Hoste and was published first on "Decipher's Website (decipher.com)" at Apr 26th, 2001.

    Prison Break is undoubtedly one of the most stable choices in missions when playing a Delta Quadrant deck. All three requirements are standard backup skills in any deck, the mission can be protected with Fair Playimage, and best of all, the point value can easily be boosted by using two or three mission specialists.

    If you really want to have a single personnel on the ready to swoop in for the prison break, there are at least three different mission-solving affiliations who've got an escape artist ready: the Cardassian, Kazon, and Klingon affiliations. Use Temporal Micro-Wormholeimage, The Kazon Collectiveimage, or Memory Wipeimage to offer those personnel to other affiliations.

    The possibility of seeding personnel at that location - without Cryosatelliteimage - is the proverbial icing on the cake. Especially the Voyager and Warp Speed environments should offer you enough reason to include the mission, as those seeded personnel offer you the skills essential to crack your other missions, without clogging up your draw deck.

    Combos: