New Ferenginar on the Genesis Planet, a First Edition Sample Deck | openCards

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Ferengi iconNew Ferenginar on the Genesis Planet, a First Edition Sample Deck

    This Deck was build by openCards user Chairman Nilva.

    New Ferenginar on the Genesis Planet, a First Edition Sample Deck

    Deck listing:

    Mission Missions:
    planet mission
    planet mission
    Feldomite Rushimage (11 U 42)
    planet mission
    Genesis Planet (GS)image (ST2E 11 PF 14)
    planet mission
    planet mission
    Survey New Worldimage (ST2E 8 U 62)
    planet mission

    Sites Sites:
    ❖ Cargo Bayimage (8 C 127)
    Docking Padsimage (5 U 266)
    ❖ Guest Quartersimage (5 U 270)
    Promenade Shopsimage (5 U 274)
    Quark's Barimage (8 R 128)

    Seed cards (30):
    DilemmaDilemmas (16):
    5xspace / planet mission
    1xspace / planet mission
    1xspace / planet mission
    Dead Endimage (4 U 7)
    1xspace / planet mission
    Edo Probeimage (2 U 12)
    1xspace / planet mission
    Friendly Fireimage (6 C 10)
    1xspace / planet mission
    3xspace / planet mission
    Spatial Riftimage (12 C 23)
    3xspace / planet mission
    DoorwayDoorways (3):
    1x
    Q-Flashimage (3 C 14)
    1x
    Q's Tentimage (3 C 15)
    1x
    EventEvents (2):
    1x
    1x
    FacilityFacilitys (2):
    1xBajoran icon Cardassian icon 
    1xFerengi icon 
    IncidentIncidents (5):
    1x
    Clone Machineimage (14 R 24)
    1x
    Crossoverimage (11 C 32)
    2x
    Q the Refereeimage (9 U 29)
    1x
    Ultimatumimage (7 U 35)
    ObjectiveObjectives (2):
    1x
    Beware of Qimage (5 C 133)
    1x

    Q's Tent Side Deck (13):
    DoorwayDoorways (1):
    EquipmentEquipments (6):
    Medical Kitimage (1 C 60)
    Science Kitimage (5 C 54)
    Tricorderimage (1 C 65)
    IncidentIncidents (4):
    In the Zoneimage (14 C 31)
    Strategemaimage (0 P 134)
    InterruptInterrupts (1):
    ObjectiveObjectives (1):

    Draw deck (95):
    DoorwayDoorways (5):
    1x
    2x
    1x
    1x
    EquipmentEquipments (5):
    1x
    Borg Nanoprobesimage (13 U 12)
    2x
    1x
    1x
    EventEvents (26):
    1x
    1x
    4x
    1x
    6x
    1x
    3x
    6x
    3x
    Oo-moximage (14 C 21)
    FacilityFacilitys (3):
    3xNeutral icon 
    ❖ Colonyimage (3 C 31)
    InterruptInterrupts (11):
    3x
    2x
    6x
    The Powerimage (12 C 77)
    PersonnelPersonnels (43):
    2xNon-Aligned icon 
    1xFerengi icon 
    Berikimage (8 U 69)
    2xFerengi icon 
    Bruntimage (8 R+ 72)
    3xFerengi icon 
    3xFerengi icon 
    Gailaimage (8 R+ 75)
    3xFerengi icon 
    Gossimage (8 U 76)
    1xFerengi icon 
    Gralimage (8 R+ 77)
    1xFerengi icon Alternate Universe
    1xFerengi icon Orb Icon
    2xFerengi icon 
    Ishkaimage (8 R+ 80)
    2xFerengi icon 
    Leckimage (8 R+ 84)
    1xFerengi icon 
    Lurinimage (8 R 86)
    1xFerengi icon 
    Maihar'duimage (8 R+ 87)
    1xNon-Aligned icon 
    Mornimage (8 R+ 111)
    1xFerengi icon Mirror QuadrantTerranAlliance
    Mr. Nogimage (11 R+ 89)
    1xFerengi icon Mirror QuadrantTerranAlliance
    Mr. Quarkimage (11 R+ 90)
    3xFerengi icon Mirror QuadrantTerran
    Mr. Romimage (11 R+ 91)
    1xFerengi icon 
    ❖ Navaimage (8 C 89)
    1xFerengi icon 
    Par Lenorimage (8 U 93)
    3xFerengi icon 
    Pelimage (8 U 94)
    3xFerengi icon Orb Icon
    Quark (RoA)image (8 R+ 97)
    3xNon-Aligned icon Federation icon Delta QuadrantBorg Communication x2
    Rebi and Azanimage (13 R+ 113)
    1xFerengi icon Bajoran icon 
    Rom (RoA)image (8 R+ 98)
    1xFerengi icon Federation icon 
    The Troisimage (0 P 123)
    1xFerengi icon 
    Togimage (8 U 102)
    ShipShips (2):
    1xFerengi icon 
    Brunt's Shuttleimage (9 R 109)
    1xFerengi icon 
    Quark's Treasureimage (8 R+ 124)

    Q-card Q-Flash-Side-Deck (4):
    1x
    Fightin' Wordsimage (5 U 243)
    1x
    Hide and Seekimage (0 P 50)
    1x
    1x
    Penalty Boximage (3 U 103)

    Hints & strategie notes for this Deck

    by Sebastian Kirstein

    Hi again. Last time I promised you to show you a sample deck which is able to resist the most deadly First Edition cheese strategies.

    For that purpose I selected the Ferengi affiliation for two reasons. First of all they are really fun to play in First Edition. They were perfectly translated into the CCG’s universe: Funny Rules of Acquisitions, mass instead of class, purchasing equipment, Oo-Mox and building a colony on one's own moon create a real orange flavor. Clone them for maximum fun! On the other hand they have a headquarters with countless free-reports a moderate draw engine and easy access to two mighty anti-cheese cards. Brunt (RoA) can easily download the Writ of Accountability, which is especially good against Hor’gahn or Q-discard. The Grand Nagus Gint can download the Rule of Acquisition #47 (Don’t trust a man wearing a better suit than your own), which nullifies Palor Toff cards. Palor Toff is besides Beyond the Subatomic the basic card of the hexany draw engine. So if you download Maihar’du first, his scepter, play Gint afterwards and download the rule, your opponent would need an equipment destroyer such as Disrupter Overload and an event destroyer such as Kevin Uxbridge, so it’s highly likely that you bought yourself a couple of turns if not the whole game. Use Ferengi Credit Exchange and The Ferengi Rules of Acquisition to retrieve the rule and play it only one turn later again or like in this deck, just use Data, keep dealing and get it back the same turn using Promenade Shops. I think this could disrupt your opponent’s hexany-strategy. If your download was nullified via Computer Crash, counter that with Quark’s Isolinear or use The Ferengi Rules of Acquisition to download it and play it just one turn later. The basic strategy of the game is to solve two missions and score the remaining points sitting on a colony. Sorry, can’t help it but the deck is a little cheesy itself because it contains only planet missions which fits nice into the Colony theme and with the Genetronic Replicators you’re save while attempting those missions. You’re vulnerable to Balancing Act, but with the aid of the Genesis Planet you can avoid time loss caused by cards like The big Picture. I’ll show you the decklist first and afterwards tell you my thoughts about the design and give some alternative design advice. The deck also uses backward compatible cards which are marked with (2E). Other important informations are also written in brackets after the card’s titles.

    Playing the Deck

    Don’t be shocked by the big draw deck. That’s not only typical for First Edition but also many of those cards enter play during the seed phase (like the Bajoran Wormhole cards) or during your first turn. Download the Wormhole cards via Ultimatum and place them near your Tower of Commerce for limited Cargo Runs. Seed DS9 afterwards at the Wormhole Location. Danger here, if opponent plays the Bajor Region. But that can only prolong your Cargo Runs and travels between HQ and station, it’s not that tragic. If your opponent plays Cardassians with Terok Nor, outmaneuver him by seeding DS9 first. The station has quite some advantages. You can draw additional cards, report personnel for free, download necessary personnel and punish your opponent in the Delta Quadrant with Chula: The Abyss. Try to memorize your opponent’s personnel (2E style J) and send them to Quark’s Bar with The Clown: Bitter Medcine and the Chula Dilemma. There you can just let them party or battle them with the Disruptor or kill them (Leck) or capture Empaths (Tog).
    Your ships are tiny but quite save with Establish Landing Protocols. In addition to that your opponent would need a seeded Site to dock at your station to retrieve his personnel or battle your cards. With Establish Landing Protocols you are quite save of Armada decks.
    I did not test the draw engine with the 6th RoA yet, but I think it can work well. With that rule you can also download a ship or important equipment card such as the Borg Nanoprobes or the Transport Inhibitor which will protect your Ferengi from rogue mercenaries on the colony.
    The Nanoprobes are good against nasty and popular dilemmas like Your Galaxy is impure or The Weak will perish. And since you’ll have many equipment cards out it will not be easy for your opponent to destroy them with Disruptor Overload. Oo-Mox (+ Distortion of Space Time Continuum) and the Genetronic Replicator should help to solve a mission soon. Build a Colony afterwards and then relax and wait till you score enough points or have to attempt a second mission. The counters I included are those against strategies that take you out of the game like Destroy radioactive Garbage Scow, Sheliak or Borg Ship dilemma and Wormholes. Q-discard decks or Hor’gahn decks are punished with the Writ of Accountability. Space Time Portal + alternate Universe Door help against Temporal Rifts. The deck will not be able to stand against all the Delta decks but it will at least cause little trouble for Hexany players and the look on your opponent’s face will be funny when Chula hits and their priceless Hirogen warriors disappear and relocate in Quark’s bar. A funnier version would capture them there and brainwash them for your own use. A nasty card against your deck is the Shape-Shift Inhibitor since you need some start of the game personnel downloads. Do not hesitate to use them even if Shape-Shift Inhibitor hit the table, Maihar’du and the Nagus are too important.
    An alternate version could make use of that situation: Download Seven of Nine (Voy) with Quark’s Isolinear Rods and report with the Nanoprobe Recussitation the discarded personnel. In that version you could also use the Delta Nas. But the most competitive version uses Empok Nor instead of DS9 and drops Brunt’s Shuttle with Space-Time Portal as many times as possible. But you have to draw lots of cards to drop four persons each turn, not easy if you decide to abuse Hexany and try to counter it with the Nagus, but possible. You could also improve the dilemmas which are fun but can be overthrown when you are unlucky. Remember that the Clown dilemma once it is encountered on the mission stays and cumulates with Clown dilemmas encountered on the same turn. Clown + Spatial Rift work also not that bad against Borg. If you don’t have that much extra copies of our favourite Ferengis for the Clone Machine, drop DS9 and add an Outpost with War Council and the Holoprogram: 221B Baker Street for drawing cards. Another alternate report mechanic would be the Devidian Door which can also send nasty personnel to your opponent’s personnel (Leck, Tog, Spot, Gral + Protection Racket).
    So you see: In comparision to 2E Ferengi are a very decent affiliation in the First Edition Universe. It's very likely that you will not finish on top especially against the Hirogen but you are not without arms and at least have a funny game with the orange ones.