U.S.S. Defiant - Displaced in Time | openCards

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U.S.S. Defiant - Displaced in Time

    This Dream-Card article was written by openCards user at Apr 15th, 2011.

    (5) • U.S.S. Defiant - Displaced in Time

    Starfleet Starfleet Ship Ship

     

    To play this ship, you must command a StarfleetAlternate Universe ship. While you do not command another ship, if an opponent moves a ship he or she commands to the same mission as this ship, start an engagement. If you win, place a damage event from your core on that ship.

    Order - Destroy a staffed StarfleetAlternate Universe ship you command, download an event and put it in your core.

    How to use this card

     U.S.S. Defiant - Displaced in time

          To start out this is the first of a micro set of cards im designing to flesh out the Starfleet Alternate Universe mechanic. starting with the idea decipher had, a design which involved having no cards in hand to gain abilities. I took this a step further.

         After looking at the assortment of cards in the affiliation it really fails to tell the entire story of "In a Mirror Darkly" It seemed more to revolve around taking control of the Terran empire using a ship stolen from the future. And I found it odd that that ship itself never made it to the celluose cardboard as it well should have. 

         First off this is a teaser. It has only been mildly playtested at this time. and requires a number of cards to work as designed.. but to give a taste.. the Mechanics of the deck involve basically starting the game by completing one or 2 missions. one of which being "Recover the Defiant" which is to come later on. then by destroying opposing factions in the empire (your other ships) you gain some powerful abilities such as the free engagement (note: you must follow through with the engagement.. even if you can clearly see its going to lose. Archer was a foolhardy one in the Mirror Universe.)

         Other mechanics involved in this microset revolve around killing your own unique crewmembers (to invoke the paranoia present in Archer, and indeed other officers in the Mirror Universe) as a payment power to gain other abilities or score points when certain things happen or trigger. There will also be at minimum 10 New Personnel. Not all will be on the side of Starfleet. There will also be some Non-Algined personnel designed to allow any opposing deck to do some nasty tricks on good'ol Archer. some use of Infiltrator schannigans, and damage dilemmas affecting the Defiant by name.

         To use this card, If you Play it you must command a Starfleet Alternate Universe ship already. The idea is it comes into play.. you move over whatever crew you want. then leave a skeleton crew on the previous ship. (either I.S.S. Avenger or I.S.S. Enterprise), then you use its order ability to destroy that ship (and with it any competition! hehe) and you gain basically a free event from your deck to use later on. And also making the second Defiant ability come into play. As said above this ability CAN"T be avoided... so a crafty opponent can choose to come on over and force you to attack, all the while knowing your going to lose. this is the negative of the ability. and no there isnt a whole lot in the way of personnel buffing the ship in my microexpansion this is a designed flaw to the card.

         Otherwise it is a Stock Constitution class. but with a higher cost by 1 counter and the need of a second silver staff.

    Thanks for reading and expect more soon!

    Servius1983