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Interrupt Thine Own Self

    Thine Own SelfThine Own Self (first version)

    Attempting a mission with only a few personnel is dangerous. Lt. Commander Data suffered amnesia while alone on Barkon IV. He was lost and eventually 'killed.'

    Interrupt Interrupt

    Plays on opponent’s one- or two person Away Team on a planet (unless in a facility). Away Team is “lost” (place under mission). Capture (or opponent rescues) by solving mission.

    Characteristics: Capture.

    Rule hint for this card

    This card has an erratum:

    Clarification in game text about "location of Away Team" and about the question "who captures or rescue".

    Game text of first print (without errata): "Plays on opponents one- or two-person Away Team. Away Team is "lost" (place under mission). Rescued if owner later completes mission. Captured if you do."

    Taken form Glossary - Version 1.9.5.

    This card has an clarification:

    This interrupt remains on the “lost” Away Team until they are rescued or captured. See discarding.

    The “lost” personnel are still an Away Team and are vulnerable to cards such as Anti-Time Anomaly, Risky Business, or Dal'Rok, but they cannot use any skills or features (as if disabled). They are placed under the mission only as a marker of their “lost” status and are not considered seed cards that can be discarded with Ajur or Boratus.

    A “lost” Borg scout may not be retrieved when the Borg complete their objective. See Away Team and crew.

    This interrupt cannot be played on personnel phased by the Phased Matter dilemma. You may not play it on an Away Team at a time location, because it requires you to place them under a mission.

    Taken form Glossary - Version 1.9.5.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    ST1E libraryCollector's Info

    Common card from Alternate Universe Alternate Universe (Copyright 1995 by Decipher)
    Image Source: The Next Generation - Thine Own Self (Season 7 - Episode 16)
    UCT-ID : ST1E 2 C 78 (manufactor info on card: none)
    Print-Style : color (standard) / black border / non-foil
    No "reprints" for this card (no cards published with same title and game text in another expansion or with another collection info).

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    ST1E libraryDecks

    Decks with this card (or with a reprint of this card):
    - "A Real Historic Coming Together by Julius" by thsch
    - "Nowhere Near the Zone" by Stefan Slaby
    - "And we'll let it burn, burn, burn" by Derrick Marsh
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