Event
To play this event, you must command three personnel. Plays in your core. When the player on your right's personnel begin a mission attempt, you may draw one extra dilemma for each Pursuit card you command.
"Can you learn to see in the dark, Captain?"
Characteristics: draw extra dilemmas, plays in your core.
Requires: affiliation, Pursuit.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Archive Foil [AF] card from Captain's Log (Copyright 2006)
Image Source: Star Trek: Nemesis -
UCT-ID : ST2E 10 A 5 (manufactor info on card: 10 A 5)
Print-Style : color (standard) / black border / foil
List of "reprints" for Dark Pursuit:
Also see here for all trade lists with any card fom "Captain's Log".