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My Inner Errol Flynn

    (2) Swashbuckler at Heart

    Dual Dual Dilemma
    Reveal your hand and place each interrupt revealed this way on top of your deck in any order. Your opponent draws up to two cards.

    "Sir, Level Two, Corridor Three reports a disturbance. Mister Sulu chasing crewmen ... with a sword."

    Characteristics: interrupt related card.

    Card logging info: Logged by openCards team at Jan 1st, 2008.
     

    Swashbuckler at Heart

    This Card-Review article was written by openCards user The Ninja Scot and was published first on "Decipher's Website (decipher.com)" at Feb 20th, 2007.

    Tired of your opponent playing Escapeimage to get out of yourTragic Turnimage-enhanced Whisper in the Darkimage? Tired of your opponent playing three Cluttering Irrelevanciesimage or Comfort Womenimage to gain extra attributes to complete missions? Tired of your opponent preventing their personnel from becoming stopped with Relentlessimage? Or perhaps going through a whole collection of Borg-related interrupts? Does it seem you just never have the right counter-card in your hand at the right time? Me, too... which is why I find bringing a sword-wielding friend as back-up can come in handy, or, when they're stuck at the airport's metal detector, this new two-cost dual dilemma.

    On its own, Swashbuckler at Heart doesn't stop a single personnel, but it does reveal your opponent's hand, and each interrupt you find that way is placed on the top of his or her draw deck in any order that opponent chooses. If that wasn't enough, you get to draw up to two cards in the process – the proverbial icing on the cake. The result? Your opponent has no chance to cheat around incoming dilemmas or pad their stats/skills to meet mission requirements; the dilemma simply says 'no' and tells the interrupts to go back to the draw deck.

    The fun doesn't stop there. Not only does Swashbuckler at Heart affect your opponent's first mission attempt, it indirectly affects your next turn and his or her next turn. Awareness of what an opponent has in hand allows you to plan accordingly, whether in knowing that they can't interrupt your At What Cost?image this turn, or by using Sensing a Trapimage more effectively. Alternately, knowing what an opponent has on the top of his or her deck just begs for some Prejudice and Politicsimage fun, not to mention a spot-on prediction for cards like the Valjeanimage and Pickpocketimage. Plus, your opponent will have to burn more counters to draw cards that they've already had in hand, limiting what they can draw/play on their next turn.

    I think Swashbuckler at Heart will make it into a lot of dilemma piles, despite its not stopping anyone, because it sets up so many other cards and deck strategies. What do you think?