System 5 Disruptors
Plays on your freighter, transport or merchant vessel. Ship is WEAPONS +4, but is SHIELDS -1 and no longer qualifies as a freighter, transport or merchant vessel. Requires: Freighter Class, Merchant vessel, Transport. Card logging info: Logged by openCards team at May 1st, 2009. | |
This Card-Review article was written by Evan Lorentz and was published first on "Decipher's Website (decipher.com)" at Jul 11th, 1998.
System 5 Disruptors allows any affiliation acesss to a powerful, but easy-to-staff ship, just like Klingons with their K'Vort class vessels. In some cases, they're even stronger. The Rigelian Freighter becomes a WEAPONS 10 beast, while still retaining a decent 8 SHIELDS, all for only one command personnel. Not to mention the important advantage you gain using System 5 Disruptors - surprise. An opponent can be easily lured away from the safety of their facility if they believe you do not pose a threat to them. But catch them on your turn with this event and you can destroy their ship before they even see it coming!
Combo:
- T'Pau + System 5 Disruptors: The SHIELDS may drop to 5, but for a powerful punch of WEAPONS 11, it's worth it! There's always a Plasmadyne Relay or two to help you out there.