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Dropping In

    Dropping In

    Ships and facilities are vulnerable to unwanted guests when their shields are lowered.

    Interrupt Interrupt

    Plays if any SHIELDS are less than 4 or were just lowered for beaming. Your Transporter Skill may beam your cards through those SHIELDS. OR Nullifies your Dead End.

    Requires: Beaming.

    Card logging info: Logged by openCards team at May 1st, 2009.
     

    Dropping In

    This Card-Review article was written by Evan Lorentz and was published first on "Decipher's Website (decipher.com)" at Jul 11th, 1998.

    It pays to shadow your opponent when you have this interrupt on your side. If your ship is present when your opponent just beamed cards around (most often, up from or down to a planet for a mission attempt), you can sneak aboard that ship or facility and begin doing some damage. Use an Airlockimage or even just an outright attack to thin out your opponent's forces. Timing it out to be at the right location at the right time can be tricky... that's where a card like Mission Debriefingimage can come in handy. Or you can try to knock your opponent's SHIELDS down to less than 4 with a dilemma like ""Pup"image."

    Combo:

    • Dropping In + self-seeded Dead Endimage: Seed your own Dead End where you'll encounter it early in a mission attempt. You can use Dropping In to remove that obstruction, then any Dead End your opponent may have seeded there is discarded as a duplicate.