Magnetic North
 Plays on your ship that has no staffing requirements if it is orbiting a planet. Prevents battles from being initiated against that ship. Discard interrupt when ship moves. Card logging info: Logged by openCards team at May 1st, 2009.  | ![]()  | 
This Card-Review article was written by Evan Lorentz and was published first on "The Continuing Committee (trekcc.org)" at Jul 11th, 1998.
It's the next best thing to a cloaking device, and it works on a dozen different ships! With Magnetic North in play on your ship, you can relax even if your opponent's entire armada is mobilized. As long as you want to stay in orbit at one planet location, Magnetic North will protect you from attack. Once you've score your points, you can move on to your next stop and use another Magnetic North to hide again.
Combo:
- Magnetic North + opponent's Mission Debriefing
:  They may be able to stop you before you can run back to your outpost, but they  can't battle you. 
