KurrosHumanoid leader of the Think Tank, an elite group that solves problems - for a price. Brilliant tactician. Often does the exact opposite of what an adversary expects. Non-aligned Characteristics: Card logging info: Logged by openCards team at May 1st, 2009. | ![]() |
| Kurros counts as "matching commander" for the following ships or facilities: | |
This Card-Review article was written by Chris Heard and was published first on "Decipher's Website (decipher.com)" at May 12th, 2001.
This humanoid spokesperson for the Think Tank assumes an air of quiet confidence and superiority that masks an underlying ruthlessness. That ruthlessness extends even to a willingness to unleash cataclysmic disasters on clients who try to renege on payment for services rendered. In game terms, Kurros' negotiating skills are reflected in his Diplomacy, while his uncompromising rigidity translates into Acquisition - a skill relatively rare among Delta Quadrant natives in the Voyager expansion - and a double dose of Treachery. Kurros's own contributions to the internal functions of the Think Tank are shown by his double SCIENCE and Leadership.
In the context of the Star Trek CCG, the price for Kurros's services to your deck are small: just one card play. Consider what you get for this low cost. Kurros can solve Research Phage
by himself. He also contributes well to many other Delta Quadrant missions, and his skills are required for many commonly-encountered dilemmas. Many Delta Quadrant decks will find it helpful to harness the power of the Think Tank by including Kurros.
Combos:
- Kurros + The Art of Diplomacy
+ your Vidiians: Give yourself another option for downloading a Vidiian Harvester
. - Kurros + Protection Racket
: A soft-spoken threat is still a threat. - Kurros + 34th Rule of Acquisition
or 35th Rule of Acquisition
: Whether your deck strategy is battle-oriented or conflict-avoidant, let Kurros help you make the most of it. - Kurros + Dr. Ma'Bor Jetrel
: A solid two-personnel solution to Scientific Method
.

